SciFi Male Character
Sculpted in Zbrush and some modeling in Maya. Retopo in 3D Coat. Texturing in Substance Painter with 2K textures. Seperate maps for Chest, legs, Arms, thrust er pack, and head. Bit more than two week to complete. Rendered in Marmoset Toolbag 3. Rigging was done in Maya. And is compatible with standard UE4 skeleton.
Concept created (the last image in the series) by https://tahra.artstation.com/projects/05mK4 .
Created using Maya, Zbrush, Marvelous Designer, Substance Painter. Rendered in Marmoset Toolbox 3. Materials have 2k textures.
Around two months to complete.
Rose Overwatch concept character. Concept by Valeriy Vegera. Sculpted in Zbrush, Retopoed in 3D coat and textured in Substance painter. About a month and half to complete.
Character study focusing on handpainting. Character base and dog were scrulpted in Zbrush, the revolver in 3D Coat. Models Retoped and textured in 3D Coat. Gunslinger head and body along with the dog all have 2k maps. The Revolver has a 1k, the whip and machete are 512x. Rigged in Maya. Reference image credit goes towards here https://www.artstation.com/artwork/EYVav .
Concept reference from Vulpe Arcana https://www.facebook.com/photo.php?fbid=1301080060007310&set=a.265233953591931.58072.100003159855402&type=3&theater
18279 poly's (character and weapon). Three sets of 2k textures using PBR workflow. Modeled in Maya and Zbrush, Retopo in 3D Coat, textured in Substance Painter 2. Five materials in UE4 (skin, clothing, gear, weapon, glass).
About a week to complete. Renderred in Marmoset Toolbag and UE4.